Neither the Y or Z axes would ever be able to fully reach a value of 2 with both animations playing. If you played these animations simultaneously at full weight, frame 30 would result in a translation value of. The second animation has a translation value of at frame 0, interpolates to on frame 30, and then back to on frame 60. The first animation has a translation value of at frame 0, then it interpolates to on frame 30, then back to on frame 60. Say for example you have an object with 2 override animations. All of the keyframes in override animations are stored relative to the object's parent. The result is always normalized, so the more animations playing at the same time, the smaller amount of influence each individual animation has over the final result. This means that adding influence to an animation takes influence away from other animations that are playing. So far the type of animation blending we've gone over has been override blending. To disable animation synchronization, just call animation.syncWith(null).Ī complete demo can be find here: Blending Animations Together Additive animation blending To start an animation with a weight, you can use the new scene.beginWeightedAnimation API: The final value will be a mix of all animations weighted based on their weight value. This means that you can use this API to run multiple animations simultaneously on the same target. Starting with Babylon.js 3.2, you can start animations with a specific weight. In the playground demo below, every time you click on the FPS marker, the new animation is blended with the box's current position: Click to BlendĪlthough this playground is blending the same animation into itself, more often, a different animation will be blended-into the original, such as when a walking character changes to running: Blending Animations Together Animation weights This would be handy for user-controlled walking characters, or reacting to value changes from an input device. This blended animation will interpolate FROM the current object's state. You can start an animation with enableBlending = true to enable blending mode.
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